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	<title>Comments on: iPhone Puzzle Game Design Concept, the process</title>
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	<link>http://surgeworks.com/blog/iphone/iphone-puzzle-game-design-concept-process</link>
	<description>Development Done Right</description>
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		<title>By: Creating an iPhone Game, the Developer&#8217;s view &#8211; Surgeworks Blog</title>
		<link>http://surgeworks.com/blog/iphone/iphone-puzzle-game-design-concept-process/comment-page-1#comment-3236</link>
		<dc:creator>Creating an iPhone Game, the Developer&#8217;s view &#8211; Surgeworks Blog</dc:creator>
		<pubDate>Mon, 05 Oct 2009 19:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://surgeworks.com/blog/?p=349#comment-3236</guid>
		<description>[...] gameplay was amazing and addictive but our client also wanted to make it look beautiful. After the graphic redesign, our choice was to write a new UI engine using OpenGL ES, add social features like global high [...]</description>
		<content:encoded><![CDATA[<p>[...] gameplay was amazing and addictive but our client also wanted to make it look beautiful. After the graphic redesign, our choice was to write a new UI engine using OpenGL ES, add social features like global high [...]</p>
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		<title>By: How to add Global High Scores support to your iPhone Game without really trying - Surgeworks Blog</title>
		<link>http://surgeworks.com/blog/iphone/iphone-puzzle-game-design-concept-process/comment-page-1#comment-400</link>
		<dc:creator>How to add Global High Scores support to your iPhone Game without really trying - Surgeworks Blog</dc:creator>
		<pubDate>Thu, 23 Jul 2009 09:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://surgeworks.com/blog/?p=349#comment-400</guid>
		<description>[...] you recently developed an iPhone game like we did, you will likely want to implement a global hall of fame with worldwide high scores for the best, [...]</description>
		<content:encoded><![CDATA[<p>[...] you recently developed an iPhone game like we did, you will likely want to implement a global hall of fame with worldwide high scores for the best, [...]</p>
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		<title>By: Toni Anicic</title>
		<link>http://surgeworks.com/blog/iphone/iphone-puzzle-game-design-concept-process/comment-page-1#comment-151</link>
		<dc:creator>Toni Anicic</dc:creator>
		<pubDate>Tue, 16 Jun 2009 11:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://surgeworks.com/blog/?p=349#comment-151</guid>
		<description>Nice article Rafael, it really explains the topic in a way a non technical person can understand :) 

&lt;blockquote&gt;we first do a research looking for pictures and articles that represents the theme that we are working on. It gives us a series of ideas and helps to find a great concept to work out.&lt;/blockquote&gt;

I think this part is the most important and valuable information in the article. It really is a good thing to first have a look on available resources before deciding on how the things are going to turn out.</description>
		<content:encoded><![CDATA[<p>Nice article Rafael, it really explains the topic in a way a non technical person can understand :) </p>
<blockquote><p>we first do a research looking for pictures and articles that represents the theme that we are working on. It gives us a series of ideas and helps to find a great concept to work out.</p></blockquote>
<p>I think this part is the most important and valuable information in the article. It really is a good thing to first have a look on available resources before deciding on how the things are going to turn out.</p>
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