Unity iPhone game engine Version 2.6, Unity is Free for indies

Unity Technologies – the leading provider of multi-platform development for Web, PC, Mac, Wii console and iPhone – announced that its user base has increased by 158 percent to 33,500 registered users since the Unite 2009 conference’s opening keynote on October 28 due to the overwhelming demand for its interactive content solutions.

Unity Technologies, the leading provider of the multi-platform game development platform for Web, PC, Mac, Wii and iPhone, announced that version 2.6 of its Unity Platform is available and that the feature-packed Unity (formerly known as Unity Indie and priced at $199) is now available at no cost at http://unity3d.com/unity/download to make it possible for all developers to get access to the best development platform available. Unity Pro will continue to be priced at $1,499 per license.

Whether on an iPhone or an iPod Touch, you will be able to dazzle your audience with the finest content available in the App Store. 2D or 3D, touch or tilt — if you can think it, you will be able to build it.

Publishing a build for iPhone will create an entire, complete XCode project that just works. Press “Build and Run” in Unity and put your feet up. Relax until your game automatically compiles in XCode, installs, and launches.

Unity iPhone Publishing is an additional per-seat license that supplements an already active Unity license. It allows an unlimited number of titles to be published. Basic: $399 per seat; Advanced: $1,499 per seat (requires Unity Pro).

Since 2005, Unity Technologies has provided the most powerful and easiest to use multi-platform game development suite of products used by more than 10,000 developers worldwide. The Unity platform is currently used in world class games such as Tiger Woods PGA Tour Online by Electronic Arts, the Quest for R2D2 by LEGO® and FusionFall by Cartoon Networks. Earlier this year, Unity for iPhone was released and to date, more than 325 games are using the Unity engine to power their iPhone games, including Zombieville USA, one of the top 10 iPhone games measured by units sold.

“Unity is mature enough and easy enough to use that it can be the entry point for those developers taking their first steps with the technology.” said David Helgason, CEO of Unity Technologies.

Visit unity3d.com to learn more.