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Archive for March 5th, 2010

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JellyTouch vs Unity: Rendering Performance Test

Sergei Inyushkin on March 05, 2010

JellyTouch is an OpenGL ES game development framework created by Surgeworks. Unlike many popular RAD tools like Unity or Torque our framework is for hardcore developers, those programming geeks who like to retain total control over the code and not willing to trade game performance for RAD development comfort. JellyTouch is a set of Objective-C… →

iPhone / JellyTouch / opengl es / Unity / Read More

What works and what doesn’t to improve OpenGL ES rendering performance on iPhone

Sergei Inyushkin on March 05, 2010

Last weeks I have been working hard on optimizing our 3D engine JellyTouch. I have tried eventually all recommended methods to improve rendering performance and discovered that some of them work well, some provide small benefit and some don’t work at all. I think it is a good idea to share my results and probably… →

iPhone / opengl es / optimization / Read More


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