Our recent game development experience with Letter Blocks 3D has shown once again that shared RAM system is one of the biggest bottlenecks on iOS devices. This became even more relevant with iOS 4 and its multitasking support. Careless users tend to leave a lot of apps and browser tabs to stay in background and… →
What works and what doesn’t to improve OpenGL ES rendering performance on iPhone
Last weeks I have been working hard on optimizing our 3D engine JellyTouch. I have tried eventually all recommended methods to improve rendering performance and discovered that some of them work well, some provide small benefit and some don’t work at all. I think it is a good idea to share my results and probably… →