Every year I hear from one particular client, always just prior to the Thanksgiving holiday. Although it's expected, it always seems to hit me by surprise. As far as timing goes, I suppose the client is right, this project does always take a little longer than I think it will – not the actual doing of the project, but the planning, adjustments and some only marginally predictable outside influences seem to make it harder than it should be.
Our recent game development experience with Letter Blocks 3D has shown once again that shared RAM system is one of the biggest bottlenecks on iOS devices. This became even more relevant with iOS 4 and its multitasking support. Careless users tend to leave a lot of apps and browser tabs to stay in background and… →